Downloads!

NOTE: For some of the programs you will download on this page you will need dos4gw.exe. If you don't have it go ahead and download it then stick it somewhere in your path.  If your running Windoze 95 then C:\WINDOWS\COMMAND works good.


3d "lawnmower" engine with source
Keys
a fly left
d fly right
w fly forward
s fly backward
e fly up
c fly down
4 rotate left, yaw
6 rotate right, yaw
8 rotate down, pitch
2 rotate up, pitch
7 roll left, roll
9 roll right, roll
r restart the camera at the beginning
q quit the program
For more information see my 3d "lawnmower" engine page.

Jump Ring
Date: 1/10/97
Keys
escexits
ctrljump
altshoot
arrow keys move
Note:
The problem where the drone blows up for no apparent reason has been fixed. in a more recent version.

Map editor for Jump Ring
Date: 4/7/97
Keys
Numpad
4 Move map left
6 Move map right
8 Move map up
5 Move map down
Other
s Save map to "out.map"
l Load map from "in.map"
r Refresh the screen
q Quit program
Note:
Both the left & right mouse button work. Its very easy to blow up this program.

In and Above the Trenches (more lemmings like)
Date: 3/13/97
Keys
q Exit program
Left click to create a new guy
Note:
If you hold the mouse button down and move the mouse lots of guys will be created due to the fact that the mouse interrupt handler gets called and sees the mouse button down, thus creating another guy (quickly). Also at the end of the program I didn't reset the mouse driver (this version) so if you move the mouse around or click it will re-boot a dos based machine or kill the dos window in win95. This is the program in which I lost my source AND backup directory! Sadly the last disk backup was a few days old.

In and Above the Trenches (more sopwith like)
Date: 5/3/96
Keys
esc Exit program
x Speed up
z Slow down
left arrow Rotate plane (climb)
right arrow Rotate plane (dive)
Note:
This was one of my earlier "adventures" in programming.

Commando Bob
Date: 1/17/97
Keys
esc Exit program
ctrl shoots - not complete
alt simulate damage - not truly random as it uses the same seed value every time! Will lock up the program when you exit too.
left & right arrow keys turn
up & down move forward and backward
Note:
The cbob.ini thing used to work...... oh well. I also took out the sound code to my knowledge, I used a library for that [sound].

My test for scrolling in ModeX
Date: 4/5/97
Keys
q Quit program
+ Increases step size
- Decreases step size
a Turn on auto scroll mode. (You must exit after this by pressing 'q', then wait
Note:
This is done in modeX as are most of the other programs, at least the newer ones. You start at the top of video memory and can look around. I changed the width of the vga using the Offset register.

WWII game, with text interface
Date: 2/28/97
Commands
help Displays help, works best when you first enter program
clear Clears current text
move x y Move so far on the x and y axis, note the y axis is flipped from what you'd expect
x is number units to move on x axis
y is number units to move on y axis
quit Quit program
Note:
The front end needs an overhaul. The bugs can probably be all contributed to the strings and such. After JumpRing I'll possibly start doing this program in win 32 to help me learn more about windows and Direct X. I "spawned" JumpRing as a "proof of the concept" for smooth scrolling from this program.

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email me, Timothy Toroni - timothy@indy.net